Monday, October 22, 2012

Chaos Generation

Tagline: "Sibling Rivalry at its Finest."

Story:
A precious family heirloom has been stolen, and is about to be sold on the black market for a potential fortune! As one of the two siblings of the family, your mission is to follow the trail to the treasure with your family mate... While simultaneously sabotaging his every move.
The Siblings, Players 1 and 2.
Gameplay:
A beat 'em up that is both cooperative and versus. Everything you do, pick up or defeat earns you gold. If your teammate is K.O.'d and you have enough gold to bring him back, it will automatically be deducted from YOUR score and he will be brought back into play. This encourages you to keep your teammate alive, a cooperative aspect.

Gold is tallied up at the end of each level to decide a winner for that level. It's also later tallied up at the end of the game and counts as a level score. The winner is the one who won the majority of the levels, which makes it a versus game.

Friday, October 12, 2012

Long Journey to Darkness

Author's Note: This game is based on two things, the Playstation era of games and that I've noticed my ideas taking a turn for the gloomy. Don't be fooled by the title, it's supposed to be a more "happy-go-lucky" sort of experience.

Story:
You're Space Captain James Carmen, on a mission to stop "The Darkness" on the edge of the universe with your crew. However, on the way, you have to stop for refueling every so often. This requires interaction with whatever alien lifeforms are on the planet. Not every planet will be willing to give in so easily. Be prepared for battles, both mentally, and physically, as you go on your Long Journey to Darkness...
Captain Carmen, the main character.
Gameplay:
An RPG with 3D backgrounds and 2D characters overlapped on it. You can explore the world around you, solve puzzles and fight enemies.
An example of the overworld.
During Battle, instead of standing completely still during battle, you can jump around to 4 predetermined spots using the D-pad. If an enemy does an attack, you might be able to avoid it before it hits you. You can also swat whatever is coming at you in case something goes above your jump height. Sometimes, you can both jump and swat while in the air for an Ultra-Volley, which does great amounts of damage to your enemy.
The battle system. Note the d-pad buttons on the ground.
Another element of this d-pad movement is incorporated into status ailments. Becoming dizzy reverses d-pad movement. Becoming paralyzed will make you stay in the last spot you were on until it wears off.

Eventually, you'll  get partners who also use the d-pad. Think of it like coordinating two pong paddles at the same time with only one joystick. This allows you to things like juggle projectiles with your partner for Volley-Combos, which, if used in tandem with the Ultra-Volley, can do incredible damage to your foe.

Saturday, October 6, 2012

The Corporation That Kills

Author's Note: This is a redesigned version of the blog's first ever post, Zomb-like. It is also heavily inspired by the Sega Genesis and how many unique game designers tried to push the boundaries of the system.

Story:
A corporation makes a zombie virus in order to terrorize a town and extort labor from its citizens. When Jake, an average teen, at least in this town, decides to break the rules, his father gets put into their testing facilities. Jake, angry as ever, decides to go on a mission to save his father, and while he's at it, destroy the company. Can he save him before he's turned into an ultra powerful killing machine?

Gameplay:
Much like Zomb-like, The Corporation That Kills is a subgenre of Role-Playing Game known as a Roguelike or Dungeon Crawl, in which every aspect of gameplay takes place on the map and everything moves to your movement. Unlike most roguelikes, however, tCTK uses a "fake 3D" display to show the onscreen actions and enemies, though a map is displayed to the side if the player wishes to use it. The Legend of the Mystical Ninja has a maze minigame similar to this approach, which is displayed in the video below.

Turns consist of either movement forward or attacking using either your gun, which uses special points but deals more damage, or your fists. Turning around will not use up a turn. After each turn, your enemies take a turn in a similar fashion.

The game is split into different dungeons, each more complex than the last. Each dungeon you complete gets you closer to your target: the testing facilities.

You have party members which travel along with you. One of the first party members you receive is Jonas, Jake's younger, depressed brother. You can take only one party member with you at a time, however. Completing side quests found within dungeons can give you more party members or rare items.

Items can be acquired and either equipped or used in a separate screen. Some items such as food or potions can be used to heal yourself or characters in your party or replenish energy, while others can be used as different weapons that can affect different stats, such as crossbows or baseball bats.

Energy is a core mechanic of the game, and in many roguelikes, and is seen on the items screen. Without Energy Points, your character can die within a dungeon. Energy can be replenished through food items or potions.

There are status ailments, such as paralysis, which prevents the player or enemy from moving, poison, which takes away life, and dizziness, which both makes your character move in weird directions and causes the screen to become "rainbowified".

Screenshot:

 

Monday, October 1, 2012

Opposites Attack!

Story:
A world full of color faces a threat to the very thing it's known for: its bright, vibrant palette of wondrous colors.

A group of scientists were eager to create an object that could switch its colors at will, an ability nothing in their universe could do until now. They create Huebot Alpha, a robot that can switch to any color known to man. Unfortunately, this would be its downfall. One day, thanks to a nasty glitch, Alpha switches to Gray and is unable to switch out. Angrily, he starts to use his color changing abilities to turn everything around him gray; if he can't be colorful, no one can.

The scientist behind Alpha make Huebot 2, who can only switch to two separate colors. "Chroma", as the scientists call him, is now on a quest to return the 7 different towns around him back to their original colors, as well as defeat Alpha in the Mono-zone. Will he succeed, or is he bound to be another victim of this senseless color-bleaching?

Gameplay:
Gameplay is similar to Mario and Luigi: Superstar Saga. On the overworld, you use the different abilities of your two different colors, Red and Green, to solve puzzles in the different towns. Red has the ability to punch through hard objects such as boulders, and Green has the ability to shoot less powerful lasers at distant objects using his gun. You can jump using either ability.
Chroma shown in his two separate colors, Red and Green.
During battle, you can use your laser or your punch regardless of which form you're in. Punches are preformed three at a time, Left, Right, then an Uppercut, by pressing the A button three times in a rhythmic succession. For the laser gun, you hold the A button and then release it when it gets towards the top of a bar. (Later upgrades to your laser will allow you to fill up multiple bars before attacking.)

Enemies will come towards you after your turn. You have two different ways to defend: The block or the jump. Sometimes you will want to block and not jump, other times you must jump and not block. Most times, you will have to mix and match both. You will not take damage if you do it right!

Your different forms actually play like two separate characters, with both having different stats. Red is focused more towards Health and Attack, while Green is focused towards Defense and Speed. You can switch to either during battle before you attack.

Some enemies will be certain colors. Most of the time they are gray, but other times they will be colors such as Green or Red. If you want to deal more damage to an enemy, you should be the color opposite them. (Ex. Green would do more damage to Red enemies.) Later on, you'll get partners of different colors with different attacks, and different special moves you can perform with them.